using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	//LETTUCE_ABILITY 无效的 费用：0
	//Staff of Jordan {0}
	//乔丹法杖{0}
	//<b>Passive:</b> Whenever a friendly character's Health is restored, restore @ more Health.
	//<b>被动：</b>每当友方角色恢复生命值时，恢复的生命值增加@点。
	class Sim_LETL_536_01 : SimTemplate
	{
		
		
	}
}
